Playing through Othercide is going to be one heck of a twisted, dark and punishing experience. However, just like how the rest of the game goes, it’s important to choose wisely since once the boosts are implemented, they can’t be changed unless the player decides to sacrifice a daughter. A limited number of these bonuses can be implemented to skills to boost their stats. Death is a sufferable, traumatic, and learning experience.įor players that do end up surviving and killing enemies, they have the options to level up, unlock new skills, and collect memories from dead enemies. Every decision in Othercide comes with a sacrifice to be mindful of, but thankfully, the game does let players see the result, whether positive or negative, for their actions. What makes matters even more intense is that there’s no way to easily heal the daughters, as in order to do so, players must sacrifice some of their daughters strengthen and restore the health of specific daughters. This, of course, adds to the game’s difficulty and makes it so the player needs to pay close attention to how their daughters are doing. But here’s the kicker: Once a daughter dies, they can never come back - that’s right, there’s permadeath to be worried about. Given the punishing difficulty, dying is inevitable when playing Othercide. With Othercide, having one set playstyle isn’t exactly ideal - it’s better to constantly adapt to what’s happening in the battlefield, which is something I learned the hard way. Knowing when to attack at the right time can stop an enemy in their tracks, causing their turn to be delayed, or for them to be killed. The system works well in that it allows for the player to plan ahead by being able to see where enemies, but also knowing when an enemy is about to make a move.īeing one step ahead of enemies is essential in Othercide as failure to do so will certainly lead to an unfortunate death that could’ve been avoided. How battles work is that there’s timeline bar that shows the turn order for each character on the field, so kind of think of the battle timeline in Grandia or something along those lines. With Othercide ’s initiative sequence system, though, it does give the player the ability to predict enemy movements and actions, which definitely comes in handy when trying to come up with different strategies to win battles. Rather than being mindless opponents, each enemy was smart - always ready to adapt to how I was playing - making them rather challenging to go up against. The enemies I fought against, which were these insane plague doctor statues, each had their fighting style, similar to that of The Daughters. The intense decision-making doesn’t stop there, however, as the dynamic turn-based battles in Othercide also will require some serious wit and skill. Whether to become more powerful or to remain human is rather a tough decision to make, and there’s no going back once that decision is made. The catch to this, though, is that they must sacrifice a bit of their humanity in the process. Furthermore, each daughter has a specific class, so for instance, one is a gun specialist and is better to suited to stay back from harm.įor the daughters to get the strength they need to fight, they must consume raw power from corrupted beings. These female warriors aren’t damsels in distress, by any means, they’re strong, brave, and ready to slay. Players take control of a group of female warriors, known as The Daughters, who must defeat these creatures for the sake of humanity’s survival. Inspired by the likes of two of my favorite gruesome animes Claymore and Berserk, Othercide is set in a dark and corrupted society that’s plagued by nightmarish creatures.
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