The "Fantastic Four: Shadow of Doom" DLC pack, is the third and final part of the MARVEL ULTIMATE ALLIANCE 3: The Black Order Expansion Pass, which also gives you access to the previously released DLC packs: "Marvel Knights: Curse of the Vampire" and "X-Men: Rise of the Phoenix." But where in the multiverse could they be.? Only Doom’s greatest foes, the Fantastic Four, hold the key to victory. Too small.To stop Doctor Doom from unleashing cosmic forces far beyond the control of mere mortals, the heroes will need to bring strategic new additions into their alliance. Special Dialogue w/ Doom already set in doom1 package file Strange's heroname is actually "DrStrange", not "DoctorStrange", as seen on his characters packages name or his power files on data folders. Scripts/act5/doom/doom1/doom1.py notepad: Dr. Zip/mua_dlc.zip/packages/dlc/maps/act3/niffleheim folder: Involving Doom's special dialogue w/ Ymir, the package file name is "niffleheim2_dlc" instead of "niffleheim2b_dlc". Simulations' villain intros first parts (including Arcade parts for Panther's sims) & Hulk's Banner parts sounds did not play & likely has to do with the sound files coding on fmod Sounds/eng/c/o/colos_m folder: some of his files' name parts has "colos_m" instead of of "colos_v", which is the reason the sounds didn't play in gameplay Gameplay & Audio still mess on its file names & codings: Missing Hulk's comic loading which was found unused on PS2 diskīruce Banner's sounds never sounding so puny, likely this from Wii Has HQ materials (models, huds & power icons) unused on Wii PSP/used Wii's Blade's correct Daywalker Hud & Wolverine's Jacket Loading Screen (which act as replacement for original 0301/Jacketless loading screen instead of as 0302/3rd loading screen. Simulations: For the exclusive characters above including for Hawkeye + 6 Survival Missions Missing some of remaining original PC edition settings (shadow & advance lighting screen settings, custom controller config & restore to default)Ĭharacters: Black Widow, Captain Marvel, Ronin we can't tell which one is the highest or lowest resolution fps Resolution fps name typing is unpredictable, such as having 2 800圆00 60fps for example. Remaining custom keyboards mappings (on certain buttons like L Ctrl/Tab/Space/Alt) & other controller mappings (sans Steam (only button hints still in issue) 360 & PS4) issues PC version of both games still a mess such as: Unfortunately as far as i gathered from my gameplay Remaps 3rd-party Controllers (such as from Logitech) correctly, involving a recorrection on D-Pad & Right Analog directions (reported by some modder, who is also a steam user), as well as capable of using Left Analog to Cheat Codes instead of just D-PadĬustom Configuration (as found on MUA2, but completely useless)įix Keyboard from auto-tapping during a single press (i did try once when i change my controller to keyboard, while waiting for this 2nd patch (+ FREE former X360 DLC/Latest Edition) Simulations: For these characters (including for the former PSP's Hawkeye) + 6 Survivals (Helicarrier, Omega Base, Murderworld, Hell, Asgard, Skrull Planet)įix other Xbox controller issues (some steam users had reported this) on a certain Windows versions Until he is currently got improved & part of X360 DLC) Some sound files still inverted or wrong, while playing in 5.1 surround sound channelīlade's correct Daywalker hud and Wolverine's Modern Jacket Loadscreen reused from Wii ones, instead of a buzzy PSP versionĬharacters: Black Widow, Captain Marvel, Ronin (One of us already know that Hawkeye, except his simulation is originally PSP exclusive, but overpowered. Some characters like Storm still missing some sounds such as her: Commands, Jump Pain, Death, Land, Level Up, Lift, Throw, No Power & Too Heavy voices Soul Calibur II HD's feature also the example for having both character who were once exclusive in a certain previous console ports appeared in all current console ports (except the characters who rights fully originate to the console company, like Nintendo's Link): I hope the next patch includes the contents which were PSP exclusives, since not only those contents has an HQ materials (models, stages, huds, & power icons) found unused on Wii disk + there's always an UI changes (such as a changes on character select, like Iron Man's position changes), also there's still some issues & remaining missing files left.
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